SNAPSHOTALLTOMARK
stackThe SNAPSHOTALLTOMARK
functions acts similarly as SNAPSHOTTOMARK
and produces a STRING which contains WarpScript code to regenerate the stack up to the first MARK
in the exact same state as when SNAPSHOTALLTOMARK
was called. It differs by the fact that it also adds code to repopulate the symbol table.
The MARK
is consumed off the stack but will not be pushed back by the produced WarpScript code.
Note that some types of objects created by third party functions may not be serializable, SNAPSHOTALLTOMARK
will emit a STRING of the form UNSUPPORTED: class xxx
when such a type is encountered.
The elements of the stack are consumed up to the mark.